You'll visit a sparkling beach, a dense jungle, a desert, underwater caverns, and several more locations, all of which look better than I've seen any Pokémon game look yet – beauty which comes at the cost of some occasional frustrating framerate dips when it pushes the Switch beyond its comfort zone. New Pokémon Snap also has far more story to drive it along, with a Pokémon professor named Mirror and his crew of research assistants trying to solve yet another Pokémon mystery, though overall it’s a fairly forgettable progression tool. It even has more (in a sense) of what made old-school Pokémon Snap's final course, Rainbow Cloud, so special – though I can't say more about it here due to Nintendo being overly precious about that part. But I am happy to report this was a non-issue: If "Pokémon Snap, but more" were the baseline for New Pokémon Snap being any good, it would handily clear that simple bar with far more courses, available Pokémon, and possible photos than its decades-old parent managed. If "Pokémon Snap, but more" were the baseline for New Pokémon Snap being any good, it would handily clear that simple bar.22 years later, I had a real fear that New Pokémon Snap would end up similarly repetitive or limited in either sheer Pokémon numbers or in course availability. Even with the meat of trying to solve a few puzzles to line up some rarer shots, 1999's Pokémon Snap inevitably left me wishing for so much more. Though the idea was sound and many of Pokémon Snap's best moments are still memorable to this day (the Jigglypuff concert! Charizard popping out of the lava pool! Surfing Pikachu!), it was painfully short, with only just over 60 Pokémon available across seven courses that were precisely the same every single time. The classic on-rails photography game had a very fun premise, sending you on a nature safari to try and get the best photos possible of Pokémon living and interacting in their natural habitats. Despite its flaws, I was a big fan of the original Pokémon Snap on Nintendo 64 back in 1999.
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